Game Dev

I absolutely love developing games. I created my first game in early 2007 using Java and haven't stopped making them since. I currently use the Unity game engine to develop my own projects and I am planning to learn Unreal very soon. I have created all types of games including educational, casual, 2D, 3D, adventure, and even short simulation games. Seeing people have fun with the games I bring to life is the most rewarding feeling I've ever felt - this is what drives me to develop and design fun experiences for all types of people, not just self-identified gamers.
I'm currently working on creating a story-driven horror game/experience for the Oculus Rift using Unity as well as a 3D platformer reminiscent of Nintendo 64 era games such as Super Mario 64 and Banjo-Kazooie.
Below are screenshots from various games I have worked on over the years.
Mansion (Working Title) - VR game built with Unity and Blender for the Oculus Rift. C#






Platformer (Working Title) - 3D Platformer built with Unity and Blender. C#



Cannon Crew - Built with Unity and Blender for iOS and Android devices. C# and JavaScript.



Super Cat Bounce / Get On the Ball - Built with Unity, Photoshop and Illustrator for iOS and Android devices. C#



Lost in the Middle Kingdom - Language-learning game built with Unity and Blender for PC and Mac. C# and JavaScript. This game was the focus of my graduate school research.



Infinity Road - Built with Unity and Blender for a college class. This was my first real attempt at creating a 3rd-person shooter as well as a rail-based game. I had a lot of fun creating this one.






SpaceScape - A first-person shooter built with Microsoft XNA and Blender. This was a group project: other team members included: Brandon Greene, Michael Becker, and Bernardo Quibiana.



Twin Tail Miki - Built with Adobe Flash using ActionScript 2.0. This is one of my all time favorite projects. Serving as a homework assignment, this side-scroller incorporated a shooting mechanic and classic platforming.


