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MOBILE - Super Cat Bounce / Get On the Ball

Originally titled Get On the Ball, Super Cat Bounce is an accelerometer-based mobile game for iOS and Android devices.  Users tilt their phone or tablet left and right to move their cat and help them bounce on a ball as many times as possible.  

 

I self-developed this game using Unity, Photoshop, and Illustrator in under a week.  Some players requested adding new cats that bounce and move differently to vary gameplay.  I eventually added 7 more cats and and more balls to help players customize their experience in a major update.  This update also included support for leaderboards and achievements with Google Play Services.  The update is currently live for Google Play - I am currently porting the update over to iOS and the Amazon Appstore.

MOBILE - Cannon Crew

Cannon Crew is my first mobile application.  This was built using Unity, Blender, Photoshop, and Illustrator.  I handled all of the coding, 3D modeling, and art, while the soundtrack was composed by Logan Hood.  In this game, users aim for various targets in the sky and attempt to complete a score or time-based objective.  The game includes over 100 levels that test your accuracy, precision, and speed. Players unlock new levels and earn stars based on their performance.

 

This game has multiple modes of control - traditional arrow buttons or touch input can be used.  I created 4 different worlds optimized for mobile devices including a snowy mountain range and lush green valley.  In addition to standard score-based objectives, the player is also presented with Time Attack Mode where the player must hit multiple targets before time runs out, and Bomb Blast Mode where the player must drop a bomb onto the target while airborne.

MOBILE - 5 Seconds

5 Seconds is a rapid fire tapping game I built on a contract as a freelancer.  Players tap colored squares through endless rounds that last 5 seconds each.  Sometimes the player is required to double tap as opposed to single tap.  If a player taps the wrong color, it's game over.  This game includes in-app purchases, Google Admob (including image and video ads), as well as Facebook functionality.  Currently this game is out for Google Play (I am currently porting this to iOS. 

MOBILE - Ghosts of the Horseshoe

Ghosts of the Horseshoe is a mobile augmented reality application that endeavors to make visible the largely unacknowledged history of slavery that is responsible for the physical site of USC's historic Horseshoe, or what was South Carolina College (SCC).

 

For this project I created 3D models for various buildings and artifacts to be used for augmented reality.  Some of my 3D models were used to illustrate razed buildings that are no longer present on USC's historic Horseshoe.  

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